![]() BLOODHUNT BEST ARCHETYPE UPGRADEThe 4th slot would be an upgrade similar in power to the 3rd but not cooldown or damage related: movement Qs could have 10% more range, ability Es could last 10% longer or larger radius, choleric could either reduce CDs on purple melees or bump lifesteal up 10%. Something I think could be really cool is to give another resonance slot for each color with an additional buff to more fully incentivize and reward players that continually choose to go for it. Despite the Devs recent (imo huge) buff to doing it, I still see a lot of higher skill players decide not to do that to downed opponents sometimes even when there isn't anyone around. Just a bit of a rant now, but did you know that Muse is the only class with an ability that can't miss? Or that a Muse can literally heal while climbing (not descending) a wall?Īnother thing I think could be improved is the incentives for diablerizing 3. There is more than one game mode and so to balance based solely on solos would be a mistake, but that there isn't even any text about class balance in this learnings article is a bit concerning. ![]() If they were looking at stats like win rate percentage, they'd see that top skill players win significantly more with Muse than all other classes 2. We can talk about what was or wasn't necessary but beyond that it seems they just look at survey reports and see what people, on average, dislike or like. In numerous previous patches, devs nerfed nosferatu vanish, siren blind, vandal slam, and a huge nerf to enforcer. IMO the best thing they could do would be to slightly decrease weapon DPS for mid-range weapons or increase their reload time 4 so that they cannot be better options than what should be better close range choices. purple) but other than that the toggler, revolver, and tommy gun are overwhelmingly used a bit more than everything else. Prior to the burst buff, it was already a decently high tier weapon (esp. There's obviously the burst, which they are thankfully reversing, but some of the weapons are clearly better than others 1 and just some numbers tweaks would be nice. Then for balance I can't help but think they don't look at anything other than player surveys. Just to pre-empt this, I think the entity/swat NPCs are substantially different enough from player bots that I don't see them as the same. Winning a fight then realizing they are a bot (inb4 just make the bots secret) is not at all satisfying and may even end up hurting your game (shoot/fight a bot giving away your position). PUBG/Super People have bots in lobbies and I hate that they are in there. Not looking forward to getting bots in my games. ![]() ![]() I realize there is a newbie struggle but everything they've put in to help address that hasn't appeared to do much w/ player retention. Not sure how bad it will affect queue times if I have to wait to get 30 above average players on off-times. With the player numbers as is now, a solid half of the lobbies I play are already above average players. ![]()
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